Product engineering
Scalable Pathway Platforms
Secure, accessible product features across Java, Spring Boot, Angular, PostgreSQL, AWS, and shared platform architecture.
Chapter 00 / Hello
I'm Ehsan Ehrari - a senior software engineer creating reliable products, quality systems, learning communities, and games that help people move forward.
Chapter 01 / The person

My career has moved between software engineering, quality engineering, game development, automation, and education. The common thread is simple: I like turning hard problems into systems people can trust and use.
I bring the same mindset to teams and classrooms - clear structure, generous collaboration, thoughtful testing, and the belief that technical excellence should create opportunity.
Chapter 02 / The route so far
Product engineering, quality, games, automation, and teaching - each stop adds another tool to the kit.
Open Pathway Collective · Remote
Designing and maintaining scalable platform features across Java, Spring Boot, Angular, PostgreSQL, and AWS - with a focus on architecture, security, accessibility, performance, and reliable delivery.
Talent Beyond Boundaries · Remote
Built Angular unit and Selenium functional test coverage, developed reusable shared libraries, and improved frontend accessibility for people with disabilities.
Unity Technologies · Brighton, UK
Improved software performance and functionality, shipped features with cross-functional teams, and solved complex engineering problems while maintaining high code quality.
Code to Inspire · Herat
Mentoring the next generation of Afghan women in game development and web programming through hands-on teaching, workshops, project feedback, and personal support.
AFGAMESTAN · Herat
Building a pioneering local game-development initiative that creates meaningful experiences, grows Afghan talent, and expands what the region can make.
Pathway Club · Remote
Created custom Slack bots with TypeScript and the Slack SDK to automate work, simplify communication, and improve team productivity.
Chapter 03 / Selected work
A selection of the systems, communities, and technical problems that define my practice.
Product engineering
Secure, accessible product features across Java, Spring Boot, Angular, PostgreSQL, AWS, and shared platform architecture.
SDET & accessibility
Unit, functional, performance, and accessibility testing that turns complex systems into dependable experiences for every user.
Games & community
A long-term effort to grow Afghanistan's game-development ecosystem and create opportunities for local creative technologists.
Mentorship
A decade of mentoring women in web and game development, combining practical engineering with confidence, teamwork, and career readiness.
Chapter 04 / The toolkit
Chapter 05 / Foundations
2013 - 2017
Formal foundations in software engineering, strengthened by a career of continuous practice across production platforms, testing, security, cloud systems, games, and education.
Final chapter / Let's build
Good work starts with a good conversation.I'm interested in mission-driven software, accessible systems, technical leadership, education, and creative technology.